[UE4] 'Forest creek'

3D forest/river landscape that I created (modeling, texturing/materials, lighting of all assets)

software used: Maya, Photoshop, Mixer, Megascans, SpeedTree and the Unreal Engine (UE4) for the final image - the lighting is all real-time, 1 direct light with indirect lighting enabled via LPVs

Also, a shout out to Michael Gerard for his valuable tips and tutorial(s) that I also viewed to further my skills..
I'm including some 'behind the scenes' imagery, to show the 'making of' for this..

'A river runs thru it..'
Real-time 3D scene created in UE4 for my portfolio..

'A river runs thru it..'
Real-time 3D scene created in UE4 for my portfolio..

the ground texture was created using textures from Quixel Megascans.. i used 3 grass textures and 1 moss texture and then blended/adjusted via Mixer..

the ground texture was created using textures from Quixel Megascans.. i used 3 grass textures and 1 moss texture and then blended/adjusted via Mixer..

the terrain was sculpted in UE4.. and then I applied the ground texture.. in the background is a matte painting that I created.. river is first pass temp placeholder

the terrain was sculpted in UE4.. and then I applied the ground texture.. in the background is a matte painting that I created.. river is first pass temp placeholder

grass was created using Megascans textures mapped to alpha cards and then created random cards that intersect to create a clump of grass..

grass was created using Megascans textures mapped to alpha cards and then created random cards that intersect to create a clump of grass..

ferns were created using Megascans textures mapped to alpha cards.. (3 different versions for size/shape)

ferns were created using Megascans textures mapped to alpha cards.. (3 different versions for size/shape)

various plants were created using Megascans textures mapped to alpha cards and then I created random cards that intersect to create final plants..

various plants were created using Megascans textures mapped to alpha cards and then I created random cards that intersect to create final plants..

trees were created using Megascans textures mapped to alpha cards and then assembled in Speed Tree..

trees were created using Megascans textures mapped to alpha cards and then assembled in Speed Tree..

trees were created using Megascans textures mapped to alpha cards and then assembled in Speed Tree..

trees were created using Megascans textures mapped to alpha cards and then assembled in Speed Tree..

trees were created using Megascans textures mapped to alpha cards and then assembled in Speed Tree..

trees were created using Megascans textures mapped to alpha cards and then assembled in Speed Tree..

starting to place organic elements into the scene.. these tree trunks are from the Megascans library..

starting to place organic elements into the scene.. these tree trunks are from the Megascans library..

..adding in the trees and other foliage

..adding in the trees and other foliage

..here's an 'aerial view' showing the scene and layout of the river, trees and distant matte painting

..here's an 'aerial view' showing the scene and layout of the river, trees and distant matte painting

this is showing the 'ighting only' and how the scene looks like without alpha/transparency -- you can see the cards used for grass/trees, etc

this is showing the 'ighting only' and how the scene looks like without alpha/transparency -- you can see the cards used for grass/trees, etc

..this is showing the 'detail light only' (no textures/shaders)

..this is showing the 'detail light only' (no textures/shaders)