3D forest/river landscape that I created (modeling, texturing/materials, lighting of all assets)
software used: Maya, Photoshop, Mixer, Megascans, SpeedTree and the Unreal Engine (UE4) for the final image - the lighting is all real-time, 1 direct light with indirect lighting enabled via LPVs
Also, a shout out to Michael Gerard for his valuable tips and tutorial(s) that I also viewed to further my skills..
I'm including some 'behind the scenes' imagery, to show the 'making of' for this..